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Archbishop of Eltire

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Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn. This unit is capable of healing those around it, and curing them of poison. This unit's arcane attack deals tremendous damage to magical creatures, and even some to mundane creatures.

Advances from: Bishop of Eltire
Advances to:
Cost: 60
HP: 50
Motus: 5
XP: 80
Ordo: 3
Alignment: diei
IDEoS Archbishop
Abilities: cures, heals +8
(image)radius lucis
mysticus
10 - 2
missile
magical
slows
(image)lightbolt
mysticus
8 - 4
missile
magical
Resistances:
ferrum0%
cuspis0%
impulsus0%
ignis0%
frigidus0%
mysticus20%
TerraMovement CostDefensum
Aqua320%
Castellum160%
Caverna240%
Colles250%
Cotes230%
Glacialis320%
Harena230%
Impervius-0%
Montes360%
Nemus Fungorum250%
Nonterra-0%
Palus320%
Planus140%
Salum-0%
Silva250%
Viculus160%